Figma’s design agent, now with custom tools and greater context
Prompting gets you started. Custom tools, real context, and skills take the design agent further—so what ends up on the canvas actually looks like you.
The design agent can build shader effects and shader fills so designers can create and customize visual treatments like dither, liquid metal, fractal noise, watercolor, moiré, and pattern-based effects directly in Figma.
Designers provide the aesthetic direction, choose which parameters matter, judge visual quality, and combine generated effects with broader creative intent and brand standards.
A designer uses the agent to generate a reflective liquid-metal shader for a homepage hero, then tunes color, distortion, and lighting to match the brand campaign.
Figma agent / GL Shader StudioA team creates a reusable shader fill that adds controlled grain and dithering to typography and backgrounds for editorial or event-poster layouts.
Figma agent / GL Shader StudioA designer prompts the agent to build a moiré or interference-pattern effect that can be applied as a branded overlay across social, web, and presentation assets.
Figma agent / GL Shader StudioI help companies navigate AI adoption -- from strategy to production. Whether you are building your first LLM-powered feature or scaling an agentic system, I can help you get it right.
Design and build LLM-powered products and agentic systems
Go from idea to production with a clear implementation roadmap
Build AI with human-in-the-loop in regulated environments
Prompting gets you started. Custom tools, real context, and skills take the design agent further—so what ends up on the canvas actually looks like you.